The module allows you to use GUI (graphical user interface) in concepts off the Flipper Zero firmware. Call the require function to load the module before first using its methods. This module depends on the event_loop module, so it must be imported after the event_loop import:
GUI module has several submodules:
It is highly recommended to familiarize yourself with the event loop first before doing GUI-related things.
The canvas is just a drawing area with no abstractions over it. Drawing on the canvas directly (i.e. not through a viewport) is useful in case you want to implement a custom design element, but this is rather uncommon.
A viewport is a window into a rectangular portion of the canvas. Applications always access the canvas through a viewport.
In Flipper's terminology, a "View" is a fullscreen design element that assumes control over the entire viewport and all input events. Different types of views are available (not all of which are unfortunately currently implemented in JS):
| View | Has JS adapter? |
|---|---|
button_menu | ❌ |
button_panel | ❌ |
byte_input | ✅ |
dialog_ex | ✅ (as dialog) |
empty_screen | ✅ |
file_browser | ✅ (as file_picker) |
loading | ✅ |
menu | ❌ |
number_input | ❌ |
popup | ❌ |
submenu | ✅ |
text_box | ✅ |
text_input | ✅ |
variable_item_list | ❌ |
widget | ✅ |
In JS, each view has its own set of properties (or just "props"). The programmer can manipulate these properties in two ways:
View using the makeWith(props) method, passing an object with the initial propertiesset(name, value) to modify a property of an existing ViewThe view dispatcher holds references to all the views that an application needs and switches between them as the application makes requests to do so.
The scene manager is an optional add-on to the view dispatcher that makes managing applications with complex navigation flows easier. It is currently inaccessible from JS.
In total, there are three different approaches that you may take when writing a GUI application:
| Approach | Use cases | Available from JS |
|---|---|---|
| ViewPort only | Accessing the graphics API directly, without any of the nice UI abstractions | ❌ |
| ViewDispatcher | Common UI elements that fit with the overall look of the system | ✅ |
| SceneManager | Additional navigation flow management for complex applications | ❌ |
An example with three different views using the ViewDispatcher approach:
The viewDispatcher constant holds the ViewDispatcher singleton.
Switches to a view, giving it control over the display and input.
Parameters
view: the View to switch to
Sends the viewport that the dispatcher manages to the front of the stackup (effectively making it visible), or to the back (effectively making it invisible).
Parameters
direction: either "front" or "back"
Sends a custom number to the custom event handler.
Parameters
event: number to send
An event loop Contract object that identifies the custom event source, triggered by ViewDispatcher.sendCustom(event).
An event loop Contract object that identifies the navigation event source, triggered when the back key is pressed.
The View object currently being shown.
When you import a module implementing a view, a ViewFactory is instantiated. For example, in the example above, loadingView, submenuView and emptyView are view factories.
Creates an instance of a View.
Creates an instance of a View and assigns initial properties from props and optionally a list of children.
Parameters
props: simple key-value object, e.g. { header: "Header" }children: optional array of children, e.g. [ { element: "button", button: "right", text: "Back" } ]When you call ViewFactory.make() or ViewFactory.makeWith(), a View is instantiated. For example, in the example above, views.loading, views.demos and views.empty are views.
Assign value to property by name.
Parameters
property: name of the property to changevalue: value to assign to the property
Adds a child to the View.
Parameters
child: the child to add, e.g. { element: "button", button: "right", text: "Back" }The format of the child parameter depends on the type of View that you're working with. Look in the View documentation.
Removes all children from the View.
Removes all previous children from the View and assigns new children.
Parameters
children: the array of new children, e.g. [ { element: "button", button: "right", text: "Back" } ]