NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.Image names will be automatically prefixed with I_
, animation names with A_
. Icons and Animations will be gathered into icon.h
and icon.c
.
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME
. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Don't include assets that you are not using, compiler is not going to strip unused assets.
dolphin
- Dolphin game assets sources. Goes to compiled
and resources
folders in build
directory.icons
- Icons sources. Goes to compiled
folder in build
directory.protobuf
- Protobuf sources. Goes to compiled
folder in build
directory.slideshow
- One-time slideshows for desktop