Dolphin assets are split into 3 parts:
assets_dolphin_blocking.[h,c]
.assets_dolphin_internal.[h,c]
.manifest.txt
- contains animations enumeration that is used for random animation selection. Starting point for Dolphin.meta.txt
- contains data that describes how animation is drawn.frame_X.png
- animation frame.Flipper Format File with ordered keys.
Header:
Name
- name of animation. Must be exact animation directory name.Min butthurt
, Max butthurt
- range of dolphin's butthurt for this animation.Min level
, Max level
- range of dolphin's level for this animation. If 0, this animation doesn't participate in random idle animation selection and can only be selected by exact name.Weight
- chance of this animation to be chosen at random animation selection.Some animations can be excluded from participation in random animation selection, such as L1_NoSd_128x49
.
Flipper Format File with ordered keys.
Header:
Width
- animation width in px (<= 128)Height
- animation height in px (<= 64)Passive frames
- number of bitmap frames for passive animation stateActive frames
- number of bitmap frames for active animation state (can be 0)Frames order
- order of bitmap frames where first N frames are passive and following M are active. Each X number in order refers to bitmap frame, with name frame_X.bm. This file must exist. Any X number can be repeated to refer same frame in animation.Active cycles
- cycles to repeat of N active frames for full active period. E.g. if frames for active cycles are 6 and 7, and active cycles is 3, so full active period plays 6 7 6 7 6 7. Full period of passive + active period are called total period.Frame rate
- number of frames to play for 1 second.Duration
- total amount of seconds to play 1 animation.Active cooldown
- amount of seconds (after passive mode) to pass before entering next active mode.Bubble slots
- amount of bubble sequences.Slot
- number to unite bubbles for same sequence.X
, Y
- are coordinates of left top corner of bubble.Text
- text in bubble. New line is \n
AlignH
- horizontal place of bubble corner (Left, Center, Right)AlignV
- vertical place of bubble corner (Top, Center, Bottom)StartFrame
, EndFrame
- frame index range inside whole period to show bubble.For example we have
Then we have indexes