Gui structure. More...
#include <gui_i.h>
Data Fields | |
FuriThreadId | thread_id |
FuriMutex * | mutex |
bool | lockdown |
bool | direct_draw |
ViewPortArray_t | layers [GuiLayerMAX] |
Canvas * | canvas |
FuriMessageQueue * | input_queue |
FuriPubSub * | input_events |
uint8_t | ongoing_input |
ViewPort * | ongoing_input_view_port |
Gui structure.